Game for development of attention. The objective of the game is ÷\'laying÷\' of the track from a special crate of a field in the left upper corner of a game field up to a special crate of a field in a right lower corner.In the beginning of the game to you some value of the score is installed which limits number of courses. On a field there are game blocks with two hanging indents. The blocks settle down in the arbitrary order. In the left upper corner and in a right lower corner of a field there are special crates of a field, which are required to be connected among themselves by ÷\'track÷\' from blocks. Two blocks are considered joint, if they concern each other by hanging indents. On a field there are also empty crates (without blocks). These crates complicate the task. At pressing the left key of the mouse the block, which specifies a cursor, turns clockwise. Each turn is considered as a course and reduces your score. Besides in the beginning of the game the limited number of universal blocks with four hanging indents is given to you which can be placed in empty crates. The installation of these blocks is made by right button click in an empty crate, which specifies a cursor. The number of universal crates is displayed in a special field. The amount of universal blocks can be increased after completion of a round, but can not exceed nine. If the amount of the stayed universal blocks is equal to zero, the game does not come to an end, but the block can not be placed.The game can be completed, if the score has appeared negative or the time, given on a round has expired. If the round is completed, the new round is given. The time for each following round, is less previous.